Nov 24, 2005, 08:17 AM // 08:17
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#1
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Ascalonian Squire
Join Date: Nov 2005
Location: In a box
Guild: True Fellowship
Profession: Me/W
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Critique My Ranger Spike
Ranger Spike Build (v.BETA):
2x Healing Monks (Mo/Me):
12+1+2 Healing
9+1 Divine Favor
9 Inspiration
Orison of Healing
Heal Other
Signet of Devotion
Healing Seed
Healing Touch
Inspired Hex
Channeling
[Energy Drain]
1x Boon Protection Monk (Mo/N):
12+1+3 Divine Favor
10+1 Protection
8 Blood
[Offering of Blood]
Holy Veil
Mend Ailment
Signet of Devotion
Reversal of Fortune
Guardian
Contemplation of Purity
Divine Boon
5x Ranger Spikers (R/Me):
12+1+3 Expertise
12+2 Marksmanship
Read The Winds
Dual Shot
Savage Shot
[Quick Shot]
(Spirit)
Inspired Enchantment
Strip Enchantment
Rez Signet
Spike (Simultaneously): DS -> Savage Shot -> Quick Shot
P.S. Anyone willing to test this out with me just add me to buddies in-game.
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Nov 24, 2005, 08:22 AM // 08:22
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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Energy Drain got nerfed, didn't you get the memo?
Run OoB on them instead.
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Nov 24, 2005, 08:29 AM // 08:29
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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no need to test that build, its proven already.
But people are getting wise to it and more teams are beating ranger spike more often than not
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Nov 24, 2005, 08:31 AM // 08:31
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#4
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Academy Page
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i would not say dual -> savage -> quick, but dual - quick - savage, cuz u get cooldown after interupt shots
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Nov 24, 2005, 12:31 PM // 12:31
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#5
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Ascalonian Squire
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I see some problems with your monk setup and all your rangers beeing R/Me.
- no corpse removal
- VERY weak condition removal : That will be definitively a huge problem when facing teams with trappers. You need an efficient way to remove blind real fast from all your rangers before you spike.
- weak vs Iway : no Aegis, no Heal Party and the above 2 points, they probably will tear you to pieces
- no way to slow down others teams runners on relic run maps (Crippling shot,wards,hexes ...)
- hard to protect your ghostly hero on altar maps
As already mentioned Energy Drain is a very weak elite now. You could replace it with some monk elites that help some of your build's weaknesses, e.g. Martyr for condition removal and Spell Breaker to protect your ghostly hero.
Also switching some of your ranger's secondaries might be a good idea.
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Nov 24, 2005, 06:24 PM // 18:24
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#6
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Ascalonian Squire
Join Date: Nov 2005
Location: In a box
Guild: True Fellowship
Profession: Me/W
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Ranger Spike Build (v.1.0):
1x Condition Management Monk (Mo/Me):
12+1+2 Healing
9+1 Divine Favor
9 Inspiration
Orison of Healing
Heal Other
Signet of Devotion
Purge Conditions
Healing Touch
Inspired Hex
Channeling
[Martyr]
Could go: Martyr -> Inspired Hex -> Purge Conditions
1x Healing Monks (Mo/Me):
12+1+2 Healing
9+1 Divine Favor
9 Inspiration
Orison of Healing
Heal Other
Signet of Devotion
Healing Seed
Healing Touch
Inspired Hex
Channeling
[Spell Breaker]
1x Boon Protection Monk (Mo/N):
12+1+3 Divine Favor
10+1 Protection
8 Blood
[Offering of Blood]
Holy Veil
Mend Ailment
Signet of Devotion
Reversal of Fortune
Guardian
Contemplation of Purity
Divine Boon
5x Ranger Spikers (R/Me):
12+1+3 Expertise
12+2 Marksmanship
Read The Winds
Dual Shot
Savage Shot
[Quick Shot]
(Spirit)
Inspired Enchantment
Strip Enchantment
Rez Signet
Spike (Simultaneously): DS -> Quick Shot -> Savage Shot
What about this?
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Nov 24, 2005, 09:32 PM // 21:32
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#7
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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bad monk builds, no corpse control, no anti iway, punishing is better then quick, strip enchant is a necro skill, no relic running abilities whatsoever, no magic inturrupts to get past SoD or guardian on altar, fi boon healer(rofl), horrid hex removal
thumbs down, just copy pRp or something lol
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Nov 25, 2005, 04:14 AM // 04:14
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#8
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Pre-Searing Cadet
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Also doubtful you can kill a Ghostly without dual orders, and if GvG then you have no flag runner which can be a minus.
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